Dev Update – VTOL Progress and VFM

Hey everyone! It’s been a while since the last VTOL VR update so I figured I should write about what I’ve been working on and what’s coming next. I still have several features in progress for VTOL including dedicated servers, custom static objects for the workshop, improved AI units, and some building blocks for the next vehicle. Dedicated servers have been an important requested feature for a long time. They would allow people to host automated mission playlists and allow the mission to run as long as they like. I know it has been frustrating to invest time into a long mission only for the host to leave halfway. Custom static objects would unleash a ton of potential for mission creators. You’ll be able to create and add unique structures, landscape features, destructible targets, etc. AI unit behavior has needed some love for a long time — AI fighters don’t really know how to dogfight well, there aren’t any AI helicopters yet, and ground units only run on rails. I would like to improve on all of those points.

I’ve also been working on a separate game called Virtual Fighter Maneuvers (VFM) for over a year now. Lately, I’ve shifted towards finishing it before getting back to VTOL VR.

Virtual Fighter Maneuvers (VFM) is a VR air combat game for Standalone (Meta Quest) and PCVR. The goal is to be able to pick it up and get into the merge in moments when you’re on the go or don’t have the time to sink into a VTOL VR operation. You can fly 4th generation fighter jets in instant action dogfighting matches against online players or bots. Host games with custom rules or queue up for a ranked competitive match. The game is optimized for smooth and stable performance on Quest 2&3 or lower end PCs, while still maintaining the level of control and aerodynamics simulation you see in VTOL VR.

So, I’m sorry for the delay on VTOL updates! I’m definitely still going to get back to it soon, and I hope you’ll enjoy the new game at the same time when it comes out. I don’t intend for it to take anything away from VTOL VR at all. I’m actually learning a bunch of lessons from developing the game which I can apply to improving VTOL!

Thanks for your patience. Stay tuned!