VTOL VR Modding Tools
Change Log

v0.10.1
	- Added error message when a MeshRenderer is missing a material
	- Added error when MeshCollider is missing a mesh

v0.10.0
	- Fixed errors when exporting materials with missing properties
	- Truncated existing file deletion message to 10 files
	- Fixed incorrectly exported mesh with no UVs
	- Added error when a MeshFilter is missing a mesh
	- Recalculate LODGroup bounds before exporting
	- Fixed export error when LODGroup has missing renderer
	- Added error message when exceeding maximum package size after export

v0.9.0
	- Changed root object enforcement to check for exporters in hierarchy instead, to allow grouping objects under an empty gameObject
	- Updated manual with section on creating destructible objects

v0.8.0
	- Added CSO packs (required)
	- Updated instructions (Creator's Guide)

v0.7.0
	- Exporter creates a thumbnail, required by VTOL VR v1.13.0p2
	- Changed save location behavior to create a folder named by object ID
	- Added more dialogs for improper configurations
	- Added bulk export to main toolbar, under Static Object Exporter
	- Updated instructions

v0.6.0
	- Requires VTOL VR v1.13.0+
	- Added Health, Hitbox, and DestructionDebris scripts to create destructible objects
	- Added gizmos to RotationAnimator script
	
v0.5.0
	- Print affected objects in console when exporter finds invalid material or mesh
	- Fixed: incorrectly saved detail normal map in StandardSpecular materials
	- Fixed: static object's last save directory wasn't able to be saved if nothing else was changed in the scene
	- Added reminder to save the scene to remember the last save directory after exporting
	- Added floor gizmos option to Static Object Exporter
	- Updated instructions
	
v0.4.0
	- Fix default name of save path when recalling last saved directory
	- Show prompt before overwriting existing files
	- Added submesh support
	- Added PBR Standard Specular shader support (opaque only for now)
	- Changed shader names to be under VTOLVR (existing objects will need to be reexported)
	- Updated instructions

v0.3.0
	- Requires VTOL VR v1.12.0p14+
	- Added support for LODGroup
	- Include instance ID with mesh names to deconflict duplicate names
	- Fixed submesh count error text
	- Fixed: exporter would save to the Unity project folder if Export prompt was cancelled
	- Remember the last saved directory for static object export
v0.2.0
	- Added VTOLVR_GROUND material
	- Added error messages for unsupported vertex and/or submesh counts
	- Added RotationAnimator script
	- Updated instructions
v0.1.0
	- Initial verson
	- supports:
		- mesh
		- png texture
		- instanced diffuse material
		- mesh colliders
		- primitive colliders